Post by Tiggy on Jan 12, 2016 17:38:48 GMT -5
Slash Skills
Strike Skills:
Pierce Skills:
Fire Skills:
Ice Skills:
Electricity Skills:
Wind Skills:
Earth Skills:
Water Skills:
Light Skills:
Darkness Skills:
Almighty Skills:
Recovery Skills:
Enhance Skills:
Ailment Skills:
Passive Skills:
Navigator Skills:
Cleave - Deals light Slash damage to one foe
Gale Slash - Deals light Slash damage to all foes
Power Slash - Deals medium Slash damage to one foe
Mighty Swing - Deals medium Slash damage to all foes
Fatal End - Deals heavy Slash damage to one foe
Deathbound - Deals heavy Slash damage to all foes
Brave Blade - Deals severe Slash damage to one foe
Gale Slash - Deals light Slash damage to all foes
Power Slash - Deals medium Slash damage to one foe
Mighty Swing - Deals medium Slash damage to all foes
Fatal End - Deals heavy Slash damage to one foe
Deathbound - Deals heavy Slash damage to all foes
Brave Blade - Deals severe Slash damage to one foe
Strike Skills:
Bash - Deals light Strike damage to one foe
Kill Rush - Deals light Strike damage to all foes
Herculean Strike - Deals medium Strike damage to one foe
Heat Wave - Deals medium Strike damage to all foes
Gigantic Fist - Deals heavy Strike damage to one foe
Vicious Strike - Deals heavy Strike damage to all foes
God's Hand - Deals severe Strike damage to one foe
Kill Rush - Deals light Strike damage to all foes
Herculean Strike - Deals medium Strike damage to one foe
Heat Wave - Deals medium Strike damage to all foes
Gigantic Fist - Deals heavy Strike damage to one foe
Vicious Strike - Deals heavy Strike damage to all foes
God's Hand - Deals severe Strike damage to one foe
Pierce Skills:
Single Shot - Deals light Pierce damage to one foe
Double Fangs - Deals light Pierce damage to all foes
Cruel Attack - Deals medium Pierce damage to one foe
Arrow Rain - Deals medium Pierce damage to all foes
Vile Assault - Deals heavy Pierce damage to one foe
Myriad Arrows - Deals heavy Pierce damage to all foes
Primal Force - Deals severe Pierce damage to one foe
Double Fangs - Deals light Pierce damage to all foes
Cruel Attack - Deals medium Pierce damage to one foe
Arrow Rain - Deals medium Pierce damage to all foes
Vile Assault - Deals heavy Pierce damage to one foe
Myriad Arrows - Deals heavy Pierce damage to all foes
Primal Force - Deals severe Pierce damage to one foe
Fire Skills:
Agi - Deals light Fire damage to one foe
Maragi - Deals light Fire damage to all foes
Agilao - Deals medium Fire damage to one foe
Maragion - Deals medium Fire damage to all foes
Agidyne - Deals heavy Fire damage to one foe
Maragidyne - Deals heavy Fire damage to all foes
Ragnarok - Deals severe Fire damage to one foe
Maragi - Deals light Fire damage to all foes
Agilao - Deals medium Fire damage to one foe
Maragion - Deals medium Fire damage to all foes
Agidyne - Deals heavy Fire damage to one foe
Maragidyne - Deals heavy Fire damage to all foes
Ragnarok - Deals severe Fire damage to one foe
Ice Skills:
Bufu - Deals light Ice damage to one foe
Mabufu - Deals light Ice damage to all foes
Bufula - Deals medium Ice damage to one foe
Mabufula - Deals medium Ice damage to all foes
Bufudyne - Deals heavy Ice damage to one foe
Mabufudyne - Deals heavy Ice damage to all foes
Niflheim - Deals severe Ice damage to one foe
Mabufu - Deals light Ice damage to all foes
Bufula - Deals medium Ice damage to one foe
Mabufula - Deals medium Ice damage to all foes
Bufudyne - Deals heavy Ice damage to one foe
Mabufudyne - Deals heavy Ice damage to all foes
Niflheim - Deals severe Ice damage to one foe
Electricity Skills:
Zio - Deals light Elec damage to one foe
Mazio - Deals light Elec damage to all foes
Zionga - Deals medium Elec damage to one foe
Mazionga - Deals medium Elec damage to all foes
Ziodyne - Deals heavy Elec damage to one foe
Maziodyne - Deals heavy Elec damage to all foes
Thunder Reign - Deals severe Elec damage to one foe
Mazio - Deals light Elec damage to all foes
Zionga - Deals medium Elec damage to one foe
Mazionga - Deals medium Elec damage to all foes
Ziodyne - Deals heavy Elec damage to one foe
Maziodyne - Deals heavy Elec damage to all foes
Thunder Reign - Deals severe Elec damage to one foe
Wind Skills:
Garu - Deals light Wind damage to one foe
Magaru - Deals light Wind damage to all foes
Garula - Deals medium Wind damage to one foe
Magarula - Deals medium Wind damage to all foes
Garudyne - Deals heavy Wind damage to one foe
Magarudyne - Deals heavy Wind damage to all foes
Panta Rhei - Deals severe Wind damage to one foe
Magaru - Deals light Wind damage to all foes
Garula - Deals medium Wind damage to one foe
Magarula - Deals medium Wind damage to all foes
Garudyne - Deals heavy Wind damage to one foe
Magarudyne - Deals heavy Wind damage to all foes
Panta Rhei - Deals severe Wind damage to one foe
Earth Skills:
Magna - Deals light Earth damage to one foe
Mamagna - Deals light Earth damage to all foes
Magnara - Deals medium Earth damage to one foe
Mamagnara - Deals medium Earth damage to all foes
Magnadyne - Deals heavy Earth damage to one foe
Mamagnadyne - Deals heavy Earth damage to all foes
Seismic Shock - Deals severe Earth damage to one foe
Mamagna - Deals light Earth damage to all foes
Magnara - Deals medium Earth damage to one foe
Mamagnara - Deals medium Earth damage to all foes
Magnadyne - Deals heavy Earth damage to one foe
Mamagnadyne - Deals heavy Earth damage to all foes
Seismic Shock - Deals severe Earth damage to one foe
Water Skills:
Aqua - Deals light Water damage to one foe
Malaqua - Deals light Water damage to all foes
Aques - Deals medium Water damage to one foe
Malaques - Deals medium Water damage to all foes
Aquadyne - Deals heavy Water damage to one foe
Malaquadyne - Deals heavy Water damage to all foes
Riptide- Deals severe Water damage to one foe
Malaqua - Deals light Water damage to all foes
Aques - Deals medium Water damage to one foe
Malaques - Deals medium Water damage to all foes
Aquadyne - Deals heavy Water damage to one foe
Malaquadyne - Deals heavy Water damage to all foes
Riptide- Deals severe Water damage to one foe
Light Skills:
Hama - Deals light Light damage to one foe
Mahama - Deals light Light damage to all foes
Hamaon - Deals medium Light damage to one foe
Mahamaon - Deals medium Light damage to all foes
Radiance - Deals heavy Light damage to one foe
Nirvana - Deals heavy Light damage to all foes
God's Judgment - Deals severe Light damage to one foe
Mahama - Deals light Light damage to all foes
Hamaon - Deals medium Light damage to one foe
Mahamaon - Deals medium Light damage to all foes
Radiance - Deals heavy Light damage to one foe
Nirvana - Deals heavy Light damage to all foes
God's Judgment - Deals severe Light damage to one foe
Darkness Skills:
Mudo - Deals light Darkness damage to one foe
Mamudo - Deals light Darkness damage to all foes
Mudoon - Deals medium Darkness damage to one foe
Mamudoon - Deals medium Darkness damage to all foes
Hell Gaze - Deals heavy Darkness damage to one foe
Maeiha - Deals heavy Darkness damage to all foes
Hell's Judgment - Deals severe Darkness damage to one foe
Mamudo - Deals light Darkness damage to all foes
Mudoon - Deals medium Darkness damage to one foe
Mamudoon - Deals medium Darkness damage to all foes
Hell Gaze - Deals heavy Darkness damage to one foe
Maeiha - Deals heavy Darkness damage to all foes
Hell's Judgment - Deals severe Darkness damage to one foe
Almighty Skills:
Gry - Deals low Almighty damage to one foe
Gryla - Deals medium Almighty damage to one foe
Grydyne - Deals heavy Almighty damage to one foe
Megido - Deals medium Almighty damage to all foes
Megidola - Deals heavy Almighty damage to all foes
Megidolaon - Deals severe Almighty damage to all foes
Gryla - Deals medium Almighty damage to one foe
Grydyne - Deals heavy Almighty damage to one foe
Megido - Deals medium Almighty damage to all foes
Megidola - Deals heavy Almighty damage to all foes
Megidolaon - Deals severe Almighty damage to all foes
Recovery Skills:
Dia - Slightly restores 1 ally's HP
Media - Slightly restores party's HP
Diarama - Moderately restores 1 ally's HP
Mediarama - Moderately restores party's HP
Diarahan - Fully restores 1 ally's HP
Mediarahan - Fully restores party's HP
Salvation - Fully restores party's HP. Cures ailments.
Recarm - Revives an ally, restoring 50% of HP
Samarecarm - Revives an ally, fully restoring HP
Patra - Cures a target of Confusion, Panic, or Rage
Me Patra - Removes Panic, Confusion, or Rage from your Party
Posumudi - Cures a target of Poison
Me Posumudi - Removes Poison from your Party
Nervundi - Cures a target of Slow, Exhaustion, or Enervation
Energy Shower - Removes Slow, Exhaustion, or Enervation from your Party
Amrita - Remove all negative conditions and all ailments from the target
Media - Slightly restores party's HP
Diarama - Moderately restores 1 ally's HP
Mediarama - Moderately restores party's HP
Diarahan - Fully restores 1 ally's HP
Mediarahan - Fully restores party's HP
Salvation - Fully restores party's HP. Cures ailments.
Recarm - Revives an ally, restoring 50% of HP
Samarecarm - Revives an ally, fully restoring HP
Patra - Cures a target of Confusion, Panic, or Rage
Me Patra - Removes Panic, Confusion, or Rage from your Party
Posumudi - Cures a target of Poison
Me Posumudi - Removes Poison from your Party
Nervundi - Cures a target of Slow, Exhaustion, or Enervation
Energy Shower - Removes Slow, Exhaustion, or Enervation from your Party
Amrita - Remove all negative conditions and all ailments from the target
Enhance Skills:
Tarukaja - Increases 1 ally's Attack
Matarukaja - Increases party's Attack
Tarunda - Decreases 1 foe's Attack
Matarunda - Decreases all foe's Attack
Rakukaja - Increases 1 ally's Defense
Marakukaja - Increases party's Defense
Rakunda - Decreases 1 foe's Defense
Marakunda - Decreases all foe's Defense
Sukukaja - Increases 1 ally's Hit/Evasion rate
Masukukaja - Increases party's Hit/Evasion rate
Sukunda - Decreases 1 foe's Hit/Evasion rate
Masukunda - Decreases all foe's Hit/Evasion rate
Dekunda - Nullifies stat penalties on party
Dekaja - Nullifies stat bonuses on all foes
Rebellion - Increases Critical Rate (all)
Revolution - Greatly increases Critical Rate (all)
Power Charge - Doubles physical damage dealt next turn (2.5x damage)
Mind Charge - Doubles magic damage dealt next turn (2.5x damage)
Fire Break - Reduces 1 foe's Fire resistance to average
Ice Break - Reduces 1 foe's Ice resistance to average
Elec Break - Reduces 1 foe's Electricity resistance to average
Wind Break - Reduces 1 foe's Wind resistance to average
Water Break - Reduces 1 foe’s Water resistance to average
Earth Break - Reduces 1 foe’s Earth resistance to average
Light Break - Reduces 1 foe’s Light resistance to average
Dark Break - Reduces 1 foe’s Darkness resistance to average
Fire Wall - Add Fire resistance to 1 ally (for 3 turns)
Ice Wall - Add Ice resistance to 1 ally (for 3 turns)
Elec Wall - Add Elec resistance to 1 ally (for 3 turns)
Wind Wall - Add Wind resistance to 1 ally (for 3 turns)
Water Wall - Add Water resistance to 1 ally (for 3 turns)
Earth Wall - Add Earth resistance to 1 ally (for 3 turns)
Light Wall - Add Light resistance to 1 ally (for 3 turns)
Dark Wall - Add Darkness resistance to 1 ally (for 3 turns)
Matarukaja - Increases party's Attack
Tarunda - Decreases 1 foe's Attack
Matarunda - Decreases all foe's Attack
Rakukaja - Increases 1 ally's Defense
Marakukaja - Increases party's Defense
Rakunda - Decreases 1 foe's Defense
Marakunda - Decreases all foe's Defense
Sukukaja - Increases 1 ally's Hit/Evasion rate
Masukukaja - Increases party's Hit/Evasion rate
Sukunda - Decreases 1 foe's Hit/Evasion rate
Masukunda - Decreases all foe's Hit/Evasion rate
Dekunda - Nullifies stat penalties on party
Dekaja - Nullifies stat bonuses on all foes
Rebellion - Increases Critical Rate (all)
Revolution - Greatly increases Critical Rate (all)
Power Charge - Doubles physical damage dealt next turn (2.5x damage)
Mind Charge - Doubles magic damage dealt next turn (2.5x damage)
Fire Break - Reduces 1 foe's Fire resistance to average
Ice Break - Reduces 1 foe's Ice resistance to average
Elec Break - Reduces 1 foe's Electricity resistance to average
Wind Break - Reduces 1 foe's Wind resistance to average
Water Break - Reduces 1 foe’s Water resistance to average
Earth Break - Reduces 1 foe’s Earth resistance to average
Light Break - Reduces 1 foe’s Light resistance to average
Dark Break - Reduces 1 foe’s Darkness resistance to average
Fire Wall - Add Fire resistance to 1 ally (for 3 turns)
Ice Wall - Add Ice resistance to 1 ally (for 3 turns)
Elec Wall - Add Elec resistance to 1 ally (for 3 turns)
Wind Wall - Add Wind resistance to 1 ally (for 3 turns)
Water Wall - Add Water resistance to 1 ally (for 3 turns)
Earth Wall - Add Earth resistance to 1 ally (for 3 turns)
Light Wall - Add Light resistance to 1 ally (for 3 turns)
Dark Wall - Add Darkness resistance to 1 ally (for 3 turns)
Ailment Skills:
Evil Touch - Single Target - 10% chance to inflict Panic
Evil Smile - Multi Target - 15% chance to inflict Panic
Ghastly Wail - Multi Target - 20% chance to inflict Panic
Pulinpa - Single Target - 10% chance to inflict Confusion
Tentarafoo - Multi Target - 15% chance to inflict Confusion
Bewilder - Multi Target - 20% chance to inflict Confussion
Poisma - Single Target - 10% chance to inflict Poison
Poison Mist - Multi Target - 15% chance to inflict Poison
Virus Breath - Multi Target - 20% chance to inflict Poison
Balzac - Single Target - 10% chance to inflict Rage
Provoke - Multi Target - 15% chance to inflict Rage
Infuriate - Multi Target - 20% chance to inflict Rage
Soul Break - Single Target - 10% chance to inflict Exhaustion
Anima Freeze - Multi Target - 15% chance to inflict Exhaustion
Creeping Death - Multi Target - 20% chance to inflict Exhaustion
Enervation - Single Target - 10% chance to inflict Enervation
Old One - Multi Target - 15% chance to inflict Enervation
Paranoia - Multi Target - 20% chance to inflict Enervation
Marin Karin - Single Target - 10% Chance to inflict Charm
Sexy Dance - Multi Target - 15% Chance to inflict Charm
Infatuation Pheromones - Multi Target - 20% Chance to inflict Charm
Evil Smile - Multi Target - 15% chance to inflict Panic
Ghastly Wail - Multi Target - 20% chance to inflict Panic
Pulinpa - Single Target - 10% chance to inflict Confusion
Tentarafoo - Multi Target - 15% chance to inflict Confusion
Bewilder - Multi Target - 20% chance to inflict Confussion
Poisma - Single Target - 10% chance to inflict Poison
Poison Mist - Multi Target - 15% chance to inflict Poison
Virus Breath - Multi Target - 20% chance to inflict Poison
Balzac - Single Target - 10% chance to inflict Rage
Provoke - Multi Target - 15% chance to inflict Rage
Infuriate - Multi Target - 20% chance to inflict Rage
Soul Break - Single Target - 10% chance to inflict Exhaustion
Anima Freeze - Multi Target - 15% chance to inflict Exhaustion
Creeping Death - Multi Target - 20% chance to inflict Exhaustion
Enervation - Single Target - 10% chance to inflict Enervation
Old One - Multi Target - 15% chance to inflict Enervation
Paranoia - Multi Target - 20% chance to inflict Enervation
Marin Karin - Single Target - 10% Chance to inflict Charm
Sexy Dance - Multi Target - 15% Chance to inflict Charm
Infatuation Pheromones - Multi Target - 20% Chance to inflict Charm
Passive Skills:
Auto-Tarukaja - Automatic Tarukaja at the start of battle
Auto-Rakukaja - Automatic Rakukaja at the start of battle
Auto-Sukukaja - Automatic Sukukaja at the start of battle
Auto-Mataru - Automatic Matarukaja at the start of battle
Auto-Maraku - Automatic Marakukaja at the start of battle
Auto-Masuku - Automatic Masukukaja at the start of battle.
Divine Grace - Greatly strengthens restorative magic by 100%
Regenerate 1 - Restores 2% HP each turn in battle
Regenerate 2 - Restores 4% HP each turn in battle
Regenerate 3 - Restores 6% HP each turn in battle
Spring of Life - Restores 8% HP each turn in battle
Invigorate 1 - Restores 3 SP each turn in battle
Invigorate 2 - Restores 5 SP each turn in battle
Invigorate 3 - Restores 7 SP each turn in battle
Growth 1 - Persona gains 1/4 EXP while inactive
Growth 2 - Persona gains 1/2 EXP while inactive
Growth 3 - Persona gains full EXP while inactive
Endure - Restores 1 HP upon death 1 time per battle
Enduring Soul - Restores all HP upon death 1 time per battle
Counter - 5% chance to reflect Physical Damage you would receive, does not stack, the highest Tier effect takes priority
Counterstrike - 10% chance to reflect Physical Damage you would receive, does not stack, the highest Tier effect takes priority
High Counter - 15% chance to reflect Physical Damage you would receive, does not stack, the highest Tier effect takes priority
Apt Pupil - Increases user's Critical Rate
Sharp Student - Lowers odds of sustaining critical damage
Raging Tiger - Doubles attack power while Enraged
Spell Master - Halves the cost of non-physical skills
Weapon Master - Halves the cost of physical skills
Auto-Rakukaja - Automatic Rakukaja at the start of battle
Auto-Sukukaja - Automatic Sukukaja at the start of battle
Auto-Mataru - Automatic Matarukaja at the start of battle
Auto-Maraku - Automatic Marakukaja at the start of battle
Auto-Masuku - Automatic Masukukaja at the start of battle.
Divine Grace - Greatly strengthens restorative magic by 100%
Regenerate 1 - Restores 2% HP each turn in battle
Regenerate 2 - Restores 4% HP each turn in battle
Regenerate 3 - Restores 6% HP each turn in battle
Spring of Life - Restores 8% HP each turn in battle
Invigorate 1 - Restores 3 SP each turn in battle
Invigorate 2 - Restores 5 SP each turn in battle
Invigorate 3 - Restores 7 SP each turn in battle
Growth 1 - Persona gains 1/4 EXP while inactive
Growth 2 - Persona gains 1/2 EXP while inactive
Growth 3 - Persona gains full EXP while inactive
Endure - Restores 1 HP upon death 1 time per battle
Enduring Soul - Restores all HP upon death 1 time per battle
Counter - 5% chance to reflect Physical Damage you would receive, does not stack, the highest Tier effect takes priority
Counterstrike - 10% chance to reflect Physical Damage you would receive, does not stack, the highest Tier effect takes priority
High Counter - 15% chance to reflect Physical Damage you would receive, does not stack, the highest Tier effect takes priority
Apt Pupil - Increases user's Critical Rate
Sharp Student - Lowers odds of sustaining critical damage
Raging Tiger - Doubles attack power while Enraged
Spell Master - Halves the cost of non-physical skills
Weapon Master - Halves the cost of physical skills
Navigator Skills:
Analysis - Displays enemy information (stats and resistances)
Full Analysis - Displays detailed enemy information (stats, resistances, and skills)
Support Scan - Displays all buffs and debuffs currently in effect
Third Eye - Increases information displayed on the target
(shows whether an attack will be nulled, repelled, or absorbed)
Healing Wave - Party recovers 5% HP after battle
Relaxing Wave - Party recovers 5% SP after battle
Treasure Radar - Reveal the location of treasure chests on each floor
Full Analysis - Displays detailed enemy information (stats, resistances, and skills)
Support Scan - Displays all buffs and debuffs currently in effect
Third Eye - Increases information displayed on the target
(shows whether an attack will be nulled, repelled, or absorbed)
Healing Wave - Party recovers 5% HP after battle
Relaxing Wave - Party recovers 5% SP after battle
Treasure Radar - Reveal the location of treasure chests on each floor
Unless stated otherwise Buffs, Debuffs, and Ailments last only 3 post cycles. For skills that have a percent chance please use the dice tool. If there's 10% chance of poisoning roll the dice and if you get anything above the percentage is a miss.